Prof. Dr. Ulrich Reiter

Dr.-Ing.
Prof. Dr. Ulrich Reiter

Campus Deutz
Betzdorfer Straße 2
50679 Köln
Raum ZS 8-5 Postanschrift


  • Telefon+49 221-8275-2073

Sprechstunden

00.00 bis 00.00 Uhr
Campus Deutz, Betzdorfer Str. 2, Raum ZS 8-5
Sprechstunden finden zur Zeit nur nach Vereinbarung statt, bitte kontaktieren Sie mich per email!

Funktionen

  • InstitutsdirektorIn
  • Internationalisierungsbeauftragter Medientechnik

Lehrgebiete

  • Produktionstechnik audiovisueller Medien I Tonstudiotechnik im Bachelor Medientechnologie
  • Produktionstechnik audiovisueller Medien II Videostudiotechnik im Bachelor Medientechnologie
  • Produktionstechnik audiovisueller Medien III anwendungsbezogene Projekte im Bachelor Medientechnologie
  • Produktionstechnologien und Systeme audiovisueller Medien im Master Medientechnologie
  • Mikrocontroller-Workshop im Bachelor Medientechnologie

Parts of Books

  • Factors Influencing Quality of Experience
    Reiter, U., Brunnström, K., de Moor, K., Larabi, M-C, Pereira, M., Pinheiro, A., You, J., Zgank, A., 2014, Hg.: Springer Verlag. In: Quality of Experience: Advanced Concepts, Applications and Methods. Eds. S. Möller and A. Raake. DOI 10.1007/978-3-319-02681-7_4
    In this chapter different factors that may influence Quality of Experience (QoE) in the context of media consumption, networked services, and other electronic communication services and applications, are discussed.
    Factors Influencing Quality of Experience
  • Temporal Development of Quality of Experience
    Weiss, B., Guse, D., Möller, S., Raake, A., Borowiak, A., Reiter, U., 2014, Hg.: Springer Verlag. In: Quality of Experience: Advanced Concepts, Applications and Methods. Eds. S. Möller and A. Raake. DOI 10.1007/978-3-319-02681-7_10
    Most research on Quality of Experience treats QoE as a static event. As a result, QoE is measured for stimuli of delimited length, and the QoE which is associated with the stimulus is considered to be stable along its duration. However, this rarely happens in reality where usage episodes extend over several seconds and minutes (e.g. a phone call), hours (e.g. a video film), or regularly over periods of weeks or months (when considering QoE of a subscribed service). In this chapter we discuss the cognitive processes involved when QoE is integrated over usage episodes, and describe corresponding assessment methods. We also review models for estimating episodic and multi-episodic QoE from momentary QoE judgments or their predictions.
    Temporal Development of Quality of Experience
  • Perceived Quality in Game Audio
    Reiter, U., 2010, Hg.: IGI Global. In: Game Sound Technology and Player Interaction: Concepts and Developments. Ed. M. Grimshaw.
    This chapter reviews game audio from a Quality of Experience point of view. It describes cross-modal interaction of auditory and visual stimuli, re-introduces the concept of plausibility, and discusses issues of interactivity and attention as the basis for the qualitative, high-level salience model being suggested here. The model is substantiated by experimental results indicating that interaction or task located in the audio domain clearly influences the perceived audio quality. Cross-modal influence, with interaction or task located in a different (for example, visual) domain, is possible, but is significantly harder to predict and evaluate.
    Perceived Quality in Game Audio
  • Quality of Experience for High Definition Presentations - Case: Digital Cinema
    Perkis, A., Rahayu, F.N., Reiter, U., You, J., Ebrahimi, T., 2010, Hg.: Springer Verlag. In: High-Quality Visual Experience: Creation, Processing and Interactivity of High-resolution and High-dimensional Video Signals.

Peer-reviewed Journal Publications

  • Senior Member, IEEE
  • Member of the Audio Engineering Society (AES)
  • Mitglied der Fernseh- und Kinotechnischen Gesellschaft (FKTG)
  • IEEE CE Soc Distinguished Lecturer 2013-2014
    IEEE Consumer Electronics Society
  • QoMEX 2010 Best Paper Award
    International Workshop on Quality of Multimedia Experience (QoMEX)
  • IEEE International Symposium on Consumer Electronics 2007 Best Paper Award
    IEEE Consumer Electronics Society
  • IEEE International Symposium on Consumer Electronics 2005 Best Paper Award
    IEEE Consumer Electronics Society

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