Research Projects
(Image: TH Köln)
Investigations on the Plausible Rendering of Natural Sound Sources in Virtual Acoustic Environments (PlaNaS)
Natural sound sources such as the human voice, musical instruments, and everyday sounds shape our auditory environment. In virtual acoustic environments, for example in applications of augmented and extended reality, such sound sources should be represented as realistically as possible. However, the spatial radiation characteristics of natural sound sources are significantly more complex than those of loudspeakers commonly used in many research studies.
(Image: TH Köln)
Determining the Listening Expectations for Control Rooms (HöWa)
The acoustic quality of a listening room is not determined solely by playback equipment such as loudspeakers or amplifiers, but crucially by the room acoustics. Reflections, resonances, and reverberation shape the sound image and strongly influence the perception of authenticity and precision. A key factor in this context is the individual listening expectation – the subjective notion of what a space should sound like.
(Image: TH Köln)
Investigations on the perception of dynamic directivity of human voice (Voice Directivity)
The project investigates the physical properties of dynamic voice directivity and determines perceptual thresholds for the temporal resolution.
(Image: TH Köln)
Low-frequency immissions in recreational noise
For the audience of an event, it is art. For the people living in the area affected by an event, it is noise.